Entertainment

Control Resonant separates visual-effect switches from their rendering resolution

Remedy's support guide distinguishes five effects that can be disabled from a resolution option with a performance cost and a DLSS Ray Reconstruction restriction.

Two Xbox controllers on a light surface
Xbox controllers, shown as reference equipment. This is not a Control Resonant screenshot or a gameplay test. Photo: InclusiveGameLab, CC BY-SA 4.0. · 참고 이미지 / Reference image · InclusiveGameLab · 출처 / Source · CC-BY-SA · Contributor-declared changes: Proportional server resize and JPEG compression; CC BY-SA 4.0 retained.. PRISM automatically re-encoded with JPEG quality 82; 4284x5712 to 1280x1707 pixels, aspect ratio retained with no upscaling.

Control Resonant separates the choice to display visual effects from the resolution used to render them. Remedy's support guide places both controls under Options, Graphics and Post Processing, giving players two different ways to alter presentation.

Motion blur, depth of field, lens distortion, film grain and vignetting can each be switched off. The guide recommends disabling effects individually to identify which one makes the image uncomfortable or difficult to follow, rather than treating the group as a single preset.

Post Processing Resolution is a separate trade-off. Render Resolution follows the game's internal rendering resolution. Display Resolution renders supported effects at full display resolution for higher image quality at a greater performance cost; that choice is disabled when DLSS Ray Reconstruction is enabled.

Uncertainty

The distinction helps explain the game's menu, but supplies no measured frame-rate gain. Remedy advises returning to Render Resolution if performance falls.

Oliver Hayes프리즘코리아 편집국 > Oliver Hayes

Original sources

  1. Remedy support — graphics and post-processing ↗
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