Official September 2026 launch information for CD PROJEKT RED's remaster, including platform-specific ownership upgrades, included expansions and technical changes.
Issue summary & timeline
AI SUMMARY · SONNET
CD PROJEKT RED published patch notes on Sept 28, 2026 ahead of the Sept 29 PC release of The Witcher 3: Wild Hunt – Remastered, detailing native DirectX 12 rendering, path tracing support, ray-traced HairWorks, revised textures/lighting, and reconstruction tech (DLSS 4.5, FSR 4, XeSS 2.0). FSR 4 requires Radeon RX 7000-series or newer; older GPUs fall back to FSR 2. Requirements are updated, skill trees are reworked (resetting points), and a mod.io mod browser and expanded Photo Mode are added. This is pre-release documentation, not an independent benchmark; actual performance and mod compatibility remain unverified.
The Witcher 3 Remastered replaces point-spending thresholds with a prerequisite-based skill tree and resets existing skill points. CD PROJEKT RED also describes equipment Reforge, revised monster behavior and interface changes; their effects on individual saves await hands-on checks.
CD PROJEKT RED's September 28 patch notes list native DirectX 12 rendering, path tracing and several GPU upscaling options for The Witcher 3 Remastered. The studio also says PC system requirements have changed. These are announced features, not independent proof of frame rates or compatibility on every machine.